Cyberpunk 2077 Gameplay Interview and Message From Game Director

CD PROJEKT RED, creators of The Witcher and GWENT, are proud to present the first gameplay recording of their upcoming open world RPG — Cyberpunk 2077.

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“What we’re releasing today was recorded from a game deep in development.” — says Adam Badowski, Cyberpunk 2077 Game Director and CD PROJEKT RED Head of Studio. “Since many of the assets and mechanics in the current version of Cyberpunk 2077 are most likely to be modified, we initially decided to show this gameplay only to media. Elements like gunplay (both in terms of visuals and how RPG stats influence it), netrunning, car physics, or the game’s UI — everything’s pretty much still in the playtest phase and we felt uneasy about publicly committing to any particular design. Animation glitches, work-in-progress character facial expressions, early versions of locations — all this made us hesitant to release what you’re about to see.”

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“However, we are also well aware that many of you want to see what the media saw.” — adds Badowski. “Although this is probably not the same game you’ll see on your screen when we launch, we still decided to share this 48-minute video with you. This is how Cyberpunk 2077 looks today. Let us know what you think!”

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We also had an interview on the Gamescom this year. Maciej Pietras told us, that they are now working on this game for a long time and the whole team is part of the development. That means, that more than 350 people are working now on this title. The game will be released in ten different languages. He also told us, that the decision, to take a futuristic setting is based on the Cyberpunk RPG board-game. In addition he said, they have because of this much more freedom in the design/look of the game. For this they especially looking, what story they want to tell us. The interactive scene system helps to keep up the immersion. We know such design from games like Crysis or Half-Life. He said, that it is hard to say how large the open world will be, because of the verticality. The will be buildings with many levels you can get in. The city will be divided into different districts. The developers want that this game will be an RPG and it’s up to the player, if he want to go in the next room like Rambo or silent. They also put all experience they could win because of the Witcher-Games into this one. Especially experience how they want to tell the story, implement the RPG-Elements and the cinematics are very important. They definitely have listen to the community of the Witcher-Games. For the developers it is also important to give the player the freedom to expand his character as he want to andthe players decision will definitely have consequences on the game’s world and on the end of the game. This allows a high replayability of the Cyberpunk 2077.

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