DOOM – Free Update #3 Now Available

The wait is over. Deathmatch is now available as part of DOOM’s Free Update #3! The free-for-all multiplayer mode has been one of the top requests from DOOM fans, and today we’re happy to make it a reality. As you may have seen during the Deathmatch gameplay premiere on the Xbox livestream, Deathmatch is a hectic mode that forgoes the comforts of team-based combat. Players must rely solely on their own individual skill to come out on top, with no teammates or Demon Runes to help them out. In Deathmatch, it’s every Marine for himself, so be prepared to Fight Like Hell.

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Free Update #3 also includes another highly requested feature: the ability to create your own Private Matches in multiplayer. Now you can customize matches by selecting the maps and modes you want, while adjusting game elements like the time limit, score limit, or whether you want to play with or without Demon Runes.

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If that wasn’t enough, we’re kicking off a Double XP Weekend starting this Friday, September 23, at 12pm ET until Monday, September 26, at 12pm ET.

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For a full list of the features and improvements found in Free Update #3, check out the patch notes below:

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Multiplayer

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New Features

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  • Deathmatch – New Deathmatch free-for-all multiplayer mode now available
  • Private Matches – Players are now able to create their own private matches in multiplayer. When setting up your matches, you can determine the modes, maps, length of play time and other match settings.

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Campaign

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Fixes and Optimizations

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  • Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu
  • Fixed a progression blocking issue when reloading checkpoint in Titan’s Realm while picking up yellow skull in crusher room
  • Fixed the Summoner and Pinky models not being visible under the Collectibles menu
  • Fixed a crash which occurred when reloading Security Switches checkpoint with DOOM Classic Weapon Pose enabled in the VEGA Central Processing
  • Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery
  • Fixed an issue where dying at the map transition and restarting the map in the next level would put your character in a broken state
  • Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state
  • Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets
  • Fixed an animation issue where the Talisman Guards’ legs would not move
  • Fixed an issue where Mission Select does not accurately reflect the in-game status of the Dead Man Stalking Challenge in Kadingir Sanctum
  • Various instability issues addressed

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SnapMap

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Fixes and Optimizations

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  • Improved general stability
  • Undo/Redo no longer causes memory drops
  • Anonymous players now are counted correctly in the map play counts
  • AI Path Points now work properly when set to Sprint
  • Browser sorting and empty browser are improved
  • Weapon switch now has proper key bindings
  • Empty Containers can now be picked up
  • Weapon On Pick Up logic works when set to On Touched
  • Clients are now stopped by Player Blocking Volumes
  • Locked doors now properly display a “Locked” message
  • Skull keys can be added and removed from Inventory
  • Added “Manage by AI Conductor” setting to property settings of additional AI
  • Ammo gained from picking up weapons works properly in all cases
  • Powercore spawns properly when spawned at map start
  • Lost Souls work properly with AI Path points
  • Give Armor works properly in all conditions

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