HITMAN: Developer Video Level Design #3

Io-Interactive level designers Jacob Mikkelsen and Marta La Mendola sit down to talk about how they handle the creation of the biggest creative hit sandboxes in HITMAN history. This is part three in a planned three-part series on level design in HITMAN games. Enjoy the video right here.

.

.

.

.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.