Epic Games releases Unreal Match 3 for iOS and Android

Epic Games has released Unreal Match 3, the latest mobile app built with Unreal Engine 4.

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While Unreal Match 3 is a fully-featured match three-style game, it has been built with an even broader purpose in mind: to be a learning resource to help people learn how to make great games and apps.

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Unreal Match 3 illustrates how to create games targeting range of mobile devices, as well as how to implement features such as achievements, analytics and in-app purchases.

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Developed by Epic’s learning resources team in just a few months, the full Unreal Match 3 game project – including the art assets, Blueprint scripts and source code – is freely available for download via the Unreal Engine Learn tab of the Epic Games launcher.

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The game is also available for free on Google Play, and will be available for free on the App Store soon.

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https://play.google.com/store/apps/details?id=com.EpicLRT.OfficialUE4Match3

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Unreal Match 3 showcases the versatility and flexibility of Unreal Engine 4 (UE4). Unreal Match 3 maps out how to create mobile games that are targeted towards mid to lower-end smartphones, as well as how to implement social and monetization features like achievements and in-app purchases into UE4 projects.

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The Unreal Match 3 project utilizes many different tools within the UE4 toolset, and major topics it covers includes:

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  • Platform services
    • Using in-game advertisements for monetization
    • Using in-app purchases to offer additional paid content in-game
    • Using leaderboards in-game
    • Using mobile achievements to increase player engagement
    • Using analytics, e.g., Flurry is just one of many UE4-compatible packages that is fully supported and implemented in Unreal Match 3
  • Gameplay
    • Force feedback
      • Using the vibration functionality of mobile devices and controllers to convey a force occurring in the game to the player
    • User interface
      • Creating the UI for Unreal Match 3
        • Using the process taken to construct game UI
      • UMG best practices
        • Working with Unreal Motion Graphics, UE4’s UI editor
      • Driving UI updates with events
        • Optimizing UI elements by driving updates through the use of events
      • Scaling UI for different devices
        • Setting up UI to scale automatically using the DPI Scale Rule for different devices
      • 2D features
        • Paper 2D best practices
          • Working in Paper 2D, UE4’s 2D editing toolset
        • Performance and optimization
          • Mobile performance tips and tricks
            • Using optimizations and techniques to ensure optimal performance on supported mobile devices
    • Reducing packaged game size

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