F1 2015 Announced

Codemasters has announced today that they are working on a new Formula One game called F1 2015 for Xbox One, PlayStation 4, and PC that coming June. This game is being developed on an “all new version” of the EGO engine.

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Not only better graphics and the presentation is the goal of the developer. Codemasters says that F1 2015 will “act as a significant step forward in the game’s visuals and physics-based handling model.” The developer wants to enhance the game in more than 20 areas, including engine and transmission, aerodynamics, fuel tank, force feedback, and suspension. Codemaster also announced that the has built a new tire physics model.

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They want to offer players a “truly breathtaking and realistic representation of how these cars handle on the track,” according to the press release.

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The new F1 game will also include a new “broadcast-style” presentation. This captures the authentically atmosphere of the race-day. Codemaster has updated the Championship Season mode and added a new Pro Season mode. The Quick Race and Multiplayer will return.

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The game will supports voice commands on Xbox One through Kinect and PS4 through PlayStation’s Camera. “You can ask for race info, updates on the weather, tire status, request tires, and even front wing changes,” Codemasters says.

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We like it that F1 2015 will include officially licensed cars, drivers, and tracks from the 2014 Formula One World Championship season as bonus content.

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Codemasters has released a statement from F1 2015 game director Paul Jeal. You can take a look at his full comments below.

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“F1 2015 marks an exciting new chapter for Codemasters and FORMULA ONE; it’s a shift in direction for the game series, on new formats and our brand new game engine, with the game set to be released earlier in the season, launching this June.

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The handling is a vast improvement from our previous games. In particular our new tire model is a superb step forward towards realism, letting you explore where the limit is and allowing you to instantly feel much more connected with the car. You can now experience the changes in grip caused by temperature changes, wear, car set-up, debris, and weather conditions.

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Our improved vehicle dynamics much more accurately convey the difference in performance and the feel between mechanical and aerodynamic grip. The new Force Feedback system adds to the feeling of connection with the car and track surface. The more natural and realistic nature of the game physics also serves to ensure that the racing experience is more accessible, enjoyable and rewarding for players of all skill levels.

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With the second race of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP this weekend in Malaysia, the team is busy modelling the new 2015 cars and drivers in readiness for the game’s summer launch. You can see a tease of our first signed off 2015 content in our debut screenshots, as well as an early glimpse of the Mexican circuit. In addition to the 2015 season, we are also delighted to be able to offer the 2014 season as a bonus selectable season. Even this far out from our game’s release they truly show the power of our new game engine.”

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We hope that Codemaster release a trailer and some more images soon. Until now we can only show a few screens you can see in the gallery below..

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